Creature Modelling

A personal project inspired Jurassic world. This was study on raptor forms and skin sculpting in zbrush. 


A personal project inspired Jurassic Park. Here I experimented with different types of texturing and bump mapping. 

Below are some screenshots I took while working on this project (including the first doodle created during ideation). I utilized Substance Painter for texturing and Blender for modelling and sculpting.


Here is an example of detailed sculpt I did in Zbrush and then textured in substance painter after I re-topologized the mesh.  I rendered the final image in Blender where I used the hair system as well.

Prashan Subasinghe © 2020 All Rights Reserved by Paroform LLC