Humvee

This was a personal full vehicle production project. Responsible for all aspects.  I modeled all parts using sub-d techniques in Blender, using various reference images online.  Then I used 100% procedural textures which allowed infinite level of detail while giving options to change the amount of wear/grunge to fit any scene.  The composition below was inspired by the art direction of the movie 'sicario day of the soldado'.

Humvee_Scene_01_E.jpg
Humvee_01_E.jpg
Humvee_04_E.jpg
Humvee_02_E.jpg
Humvee_05_E.jpg
Humvee_06_E_Freestyle.jpg
Behind the scenes

Here is an example of the node setup. This one for the exterior paint, which included, bump, scratches, dust and dirt spray.  All achieved procedurally.

NodeTree.JPG
Humvee_01_Wireframe.jpg
Humvee_05_E_Freestyle.jpg
Humvee_03_Wireframe.jpg
Humvee_07_E.jpg