This was a personal full vehicle production project. Responsible for all aspects. I modeled all parts using sub-d techniques in Blender, using various reference images online. Then I used 100% procedural textures which allowed infinite level of detail while giving options to change the amount of wear/grunge to fit any scene. The composition below was inspired by the art direction of the movie 'sicario day of the soldado'.
Behind the scenes
Here is an example of the node setup. This one for the exterior paint, which included, bump, scratches, dust and dirt spray. All achieved procedurally.