Personal project, using hard surface modelling techniques.
Six degree of freedom robot arm concept. Modeled, textured, rigged and animated in Blender.
Concept design, modelling, and texturing of a humanoid robotic hand.
I was inspired by the Snakebot developed at Carnegie Melon University's Snakebot model, known as Uncle Sam. This fantastic robot can manuver in many different ways and climb trees!
An appropriate rig consisted of a long chain of bones which requires many constrains.